Studies
done to record the effects of video games usually go as such:
randomly selected subjects within certain age groups are collected
and made to play certain video games and studying the immediate
effects upon the subject's personality and social behavior. They
study the effects with questions after the playing of the game.
A
study conducted by Craig A. Anderson and Brad J. Bushman conducted a
basic, meta-analytic study on those who play video games. Studies
such as this one look for correlations between aggression and playing
violent video games. They found that “short-term
exposure to violent video games causes at least a temporary increase
in aggression.” (Anderson, Effects of violent video games....).
Another
study employed a situation where the person asking the questions
dropped a pencil, and recorded whether or not the subject picked it
up or not. If the subject helped out with the pens, it was considered
a prosocial act. According to the study by Morgan J. Tear et al.,
“[s]ignificantly more participants who played the prosocial game
helped gather the pens (67%) than participants who played the violent
game (28%) or the neutral game (33%).” Violent games are, so far,
not affecting subjects in a good way.
While
employing an MRI machine, Chris Montag studies his subjects' brain
activity. Using an fMRI, he reads the subjects' reactions through
their brain waves when they are shown different pictures, some from
the popular first-person-shooter (FPS) Counterstrike, ranging from
pleasant pictures to unpleasant, violent pictures. “[T]he
unpleasant ... pictures might not have only produced negative
emotions in all participants of our study but also triggered a
cognitive defense mechanism in the control persons to repress
unwanted negative emotions,” asserts Montag. He is worried that
exposure to violent scenes portrayed in violent video games dampen
emotional responses to disturbing scenes. It is the nature of any
living thing to adapt to its surroundings, even humans. If we are
exposed to scenes of death that we create via our video game
controllers, would we get used to such an action or scene?
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