Tuesday, November 19, 2013

Criminal Influences and Violent Video Games

Christopher J. Ferguson asserts that, “[I] do not believe that these studies ... provide meaningful information related to [violent video games] and youth violence.” (Much ado about nothing...) We know that video games affect aggression in youth, but what about real world violence, such as that of Columbine and other serious youth violence?

The chart above depicts research done by the criminal justice system for trends in crime, mostly related to the causation of the crimes. As you can see, there is a near perfect negative correlation between video game sales and the rates of youth violence. Not what you expected? Me neither.

To add to that, we see that video games is the lowest influence when it comes to serious crimes, easily trumped by causes involving disorders and just being violent in general. In another article by Ferguson, “it is argued that the pathway to violent criminal acts occurs through a com-
bination of innate propensity (e.g., genetics or brain injury) and exposure to violence in the
family.” (Casual Relationship...) Playing video games and seeing a possible digital role model participate in it is one thing. Being exposed or subject to violence involving family, those you love, care for, and look up to, is another totally different experience. Real life encounters will always be more influential than that of encounters on the screen.

Earlier, in my disclaimers, I cautioned you not to let children with special needs to play violent video games without the express permission of a doctor and/or a psychologist. The statement above is one reason why I included that. Some children are already innately violent because of disruptions in their development, and exposure to violence on the screen could make it all the worse.

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